Welcome to the big weekend CK2 game! Steam group can be found here or search 'Random CK2 multiplayer games' on Steam, or add 'Eslin CK2' as a friend. If you want to play but don't want to join the steam group, send Eslin a message and he'll pass on your desired start to the game host, Teun.
My general advice for dealing with Paradox games. Start a game, play for a little bit. Try to figure out one place you went wrong. Repeat as necessary.Particular advice for CK2. I would definitely advise against starting as a king.
My recommendation for early games is Earl Murchad of Dublin. You only start with a single county, but will soon inherit Leinster from your elderly father. (You can learn about the intrigue system by hastening his demise). You are unlikely to face any major threats in the short term, so you can concentrate on gaining the titles and lands necessary to be crowned King of Ireland. From there, you can choose which way to go, but you'll probably be strong enough to either obtain land on Crusades or to make a run for Emperor of Brittania. The tutorials were actually pretty good, in terms of learning how the interface works. With recent updates, I understand they've become less useful as some of the buttons have been moved around.Nearly everyone recommends playing an Irish earl, which is a fine choice.
For my own first game, I actually started out as Duke of Bohemia. You're a vassal of the Holy Roman Emperor with a reasonably-sized territory, so you're relatively secure from being instantly obliterated. Most of your own vassals are loyal and happy, except for a couple of troublesome ones who are easily mollified. You've also got an immediate objective of forming the Duchy of Moravia, so you can get a handle on how titles are created. For territorial expansion, you can look to Poland or Hungary, who will be faced with some early rebellions.
Good choice on an excellent game.AS mentioned Ireland is a good choice to start off with, you can learn the ropes without too many threats to you.The most helpful tip is to look at the tool tips that come up when you hover over things, they explain a large amount of the game.One of the first things to look at is your succession law. You generally start with gavelkind where your titles are split between your children. This is a difficult law to work with, and although there are ways of dealing with it you are probably best off at first changing to elective or primogeniture. With elective you can choose the best candidate, do you have idiot children but an amazing uncle? Then choose him. However you need to keep good relations with your vassals otherwise someone not of your dynasty might be chosen. With primogeniture the succession is more stable, since someone of your dynasty will be chosen, but you had better hope that your first born son isn't an fool, in which case you might need to arrange an 'accident'.To expand you are going to need claims.
You can marry into titles and claims but to start with it is easiest to send your chancellor to fabricate a claim.Hope that helps somewhat. Some extreme basics:You control your demesne. This is your personal holdings, and you only get so many even if you're the grand high mega-Emperor. Economic action only takes place on the Barony or County level.Counties are individual map bits; baronies are the individual squares in them that represent cities, monasteries, or castles.
Each County.also. has it's 'top-level' holidng that represents the County itself, which is almost always a castle, but can be a city in rare cases - you see this around Italy especially.In most cases, you want to control as many holdings as possible before hitting your demesne limit. If you look in the top-right portion, you'll see a number like 3/5 or 7/8 or something. This says how many holdings you have, and how many you can posess without hitting nasty economic penalties.
Always aim to control as many as possible unless you really know what you're doing.On the intrigue screen, you can unleash plots. These are good for getting yourself up to the county maximum, because you almost always have access to a plot if it would net you a holding instantly. (I have no idea how the hell the game designs plots, as it's something of a sore point for me that I can't create my own at will). It's easy to use - just pick the plot and start adding people to the party.
You want to get your evil schemes over 100% in most cases.If you intend to keep control over a holding, it can be a good idea to invest in making it more profitable. You can invest in each holding to add structures, and each structure gives you more money, defensivness, soldiers, or other special bonuses.
The money-gaining ones are a really good investment until it starts costing 200 - 300, and then they're worth it for the long haul only. As you invest in the cash some more, you should also start buying troop-producing structures to get more soldiers.When it comes to warfare, there's some odd bits to understand. You get Levies and Garrison troops. Levies are dudes you can roll around and kill with. Garrison troops just sit there until they get beseiged down. The more Garrison troops, the longer it will take for an enemy to defeat you - defenses like walls and such affect this as well. In order to even start beseiging, you need to outnumber the garrison, plus any levies still sitting at home.Usually, wars follow several patterns: once war is declared, both side try to raise as many soldiers as possible, then the AI goes completely bonkers and makes as many possible Epic Fails as it can.
It's especially bad at handling big stacks of units in hostile territory.In any case, what you want to do is concentrate your forces ASAP, and hit the enemy with everything possible. Try to run around smacking little units and avoiding their big troop concentrations - attack when you have them outnumbered as least two-to-one if possible, and hire mercenaries if you can afford them to wear down the enemy without really costing you any soldiers, then disband the mercs after slaughtering the enemy armies. Then settle in and seige anything vulnerable or which is the object of your war effort.
Take the slow way and seige targets instead of atacking unless you have an overwhelming advantage (like 10-to-1). Depending on the war, the AI will usually surrender at between 80%-100%.Beware of things like Holy Wars - they sound great and can net you huge territorial gains, but the AI can and will rope in shocking numbers of allies. I think I once had to wipe out about three times my numbers in better-tech'd enemy soldiers, and only managed it through the use of Holy Orders, calling up every single soldier I could lay my paws on, keeping them active dangerously long, and chewing the enemy up peicemeal. That said, remember that you don't have to.win. the war if it's going against you. Just surviving it often enough.
(I have no idea how the hell the game designs plots, as it's something of a sore point for me that I can't create my own at will).Not entirely true. You can always create a plot to assassinate someone by going to their character screen.
This is different from assassination button, where you simply pay money for the chance at killing them.While war is the most straightforward way to expand your holdings, one thing that hasn't been made explicit is that you need a valid casus belli to go to war. Some of these relatively easy to understand, like the Holy War against non-believers. Or a territory could be de jure considered a part of yours. You could send your chancellor to outright fabricate a claim. Someone in your court could have a claim and you can go to war in their name. Be careful in this last instance, because the other person gets the holding, not you.
This is fine if you are a king and they are (or will become) a count; when you win the war, they will still count as your vassal. But if you are a duke and are waging a war for someone else's claim on another duchy, they will be released released from vassalage when you win the war, since a duke can't be a vassal of another duke. There are several things I reccomend you do regularly in CK2. Do it day 1 of your campaign and every few months thereafter.(1) Identify your resources. How many soldier do you have?
How much money? What are your titles and possible claims and such. How good are your advisors? Do you have several potential heirs and are they safe (i.e. Hostile and weak or loyal and strong?) or can you make hostile and powerful ones safe with gifts?(2) If you've got any simple weaknesses (bad advisors who won't be too miffed if you drop them, patch it. Invest in expanding your resources and buy buildings.(3) What are your external threats? Whom should you be scared of?
Who just plain doesn't like you? Who might have claims on your land?
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Where are your opportuinities - is there a bright, sexy young Duchess with land bordering your kingdom?:)(4) Work it to your advantage. Send your daughters to marry their sons and/or vice versa. Build some worthwhile alliances with nearby states; even small ones can be surprisingly helpful if you get into a tough war. Even a thousand soldiers can swing things in your favor.
Don't' forget that you can use Betrothals to snatch up good matches years before ityou need them.(5) What are your internal threats? Which vassals are dangerous disloyal? Who needs to be cut down to size? Do you have any family members with shocking levels of Intrigue, the Ambitious trait, and a murderous disposition?(6) Improve relations. Butter up your vassals with gifts, release any prisoners who can be soothed, send your spymaster to end any Factions rising and displmate to build relations with vassals. Rearrange provinces if necessary and if you can avoid pissing off other vassals.It sounds alike a lot, but it's surprisingly easy once you get into the habit. And checking regularly will usually be all you need to avoid disaster and to slowly improve your position.
A friend of mine loves the series, and the way he describes it to me, Crusader Kings 2 is like the Rogue-like of turn based strategy games. One wrong move, one random mishap, and you can kiss your dynasty bye bye.I would actually disagree with this somewhat. Compared to most other grand strategy type games, CK2 is actually quite forgiving of mistakes or bad luck early on. The game ending events of dying without an heir or losing all your titles are fairly easy to avoid and short of that there's not much to stop you from clawing your way back up. In fact, some of the most satisfying games I've played are ones where I've gone from a count to a king and and back again.
There's a few sort of pigeonholes you can get stuck in, especially with the (IMHO) overly powerful HRE, but otherwise playing straight through and just rolling with what happens is pretty fun. So I've watched a YouTube tutorial video, I played some of the in-game tutorial, and I still have no fucking clue what I'm doing, but I'm still having a pretty good time fooling around with it.I've started watching a YouTube series on it as well, and it's been helping me be more efficient on what I do. For example, declaring war doesn't mean I have to fabricate claims all the time. I can look at the naturally-occurring duchies/kingdoms and what not and use those as a casus belli. I need to get better with familial relationships, though. Who should I be marrying off, and when? Also, I get the feel that I'm very ham-handed with my economy/taxation.
Yeah, the YouTube vids are extremely helpful, and pretty entertaining as well. I've watched the first few by Eviscerator03 (They're quite long (up to an hour) but he describes everything in good detail, without getting into a ton of boring minutiae.I'm finding that basic gameplay is a lot simpler than it appears to be; learning everything takes a while but most of it is just small steps. Kind of reminds me of the Romance of the Three Kingdoms games; while ROTK's warfare is a lot more important and in-depth, it's the politics and scheming in that game that I like, and that seems to be what CK2 is all about.Now, a question for people more experienced with this game: how important is it who I marry my vassals and court members to? I'm kind of willy-nilly about it; when someone comes to me and asks me to help them get married, I just pick pretty much anyone off the list.
If I set up a marriage between, say, one of my vassals' sons and, I don't know, the daughter of the King of England, is that going to bite me in the ass somewhere down the line (I'm currently an Irish Duke, and slowly working my way towards becoming King of Ireland)? Getting good marriages for your vassals and councilors and so on is important for a few reasons.1) If your guys have an ambition to get married and you set up a marriage for them, they're going to like you more.2) Traits are semi-hereditary. If your marshal marries some courier who is also a skilled warrior, the odds are pretty good that their kid is going to be a pretty good warrior. There's a lot of randomness, though. Plus, your courtiers having kids is how you keep your court going strong through the generations.3) Marriages bring females into your court, and they can educate your children (thus passing on desirable traits and skills). Be wary of marrying a useful female courtier off, though, since she'll leave you for some other ruler's court.The best I can tell, marrying into important families has a few affects. First is that you might end up getting some weak claims on their lands that you can press down the line.
Second is that you might end up in an alliance. That seems to be bad more than good, since I get turned down a lot when I want help in a battle, but those big kingdoms are constantly trying to get you to participate in a war. The best I can tell, marrying into important families has a few affects.
First is that you might end up getting some weak claims on their lands that you can press down the line. Second is that you might end up in an alliance. That seems to be bad more than good, since I get turned down a lot when I want help in a battle, but those big kingdoms are constantly trying to get you to participate in a war.They'll help you assuming you don't get into a really stupid war, they're not overburdened with one already, and you have decent relations. And there's nothing which says you can't ally, go to war on your son in law's behalf, and do nothing whatsoever to fight it. Second is that you might end up in an alliance.
That seems to be bad more than good, since I get turned down a lot when I want help in a battle, but those big kingdoms are constantly trying to get you to participate in a war.Ah, but a powerful ally that's constantly asking you to join their tiny wars can be very helpful. You get +25 relations every time you join one of their wars, so once you've joined a few, you've got a very reliable ally that's practically guaranteed to join the next war you call them into. I don't pay much attention to whom I marry off courts members, and it never came back to bite me on the ass, AFAIK. The exception being male members of my dynasty whom I always try to marry with someone with some potential (say, the daughter of someone vaguely important.
Even if you don't follow them closely later as I do (in particular by providing spouses if they need one so that they can expand the dynasty), they can randomly end up with some title somewhere, and this give you points. I've had very remote cousins ending up as kings on their own.Something I often do is marrying off unneeded people with good stats to members of the court of vassals, in particular vassal cities.Especially. people with good stewardship, since the mayor will be picked first amongst the male members of the city's court.Don't. marry off someone with a different religion/culture in one of your cities, in order to avoid having to deal with Russian Orthodox mayors who will dislike you for being Irish Catholic, and won't let you raise their children, either, resulting in a string of mayors who hate you.I pay attention to whom I marry them in, obviously, always picking potential spouses with very high stats for obvious reasons. It's better to pick people from the same culture again for obvious reasons (malus preventing you from picking them as, say, bishops, can't be given children to raise because they would turn them into foreigners.). Note that if they receive a title the wife/matrilineal husband of your courtier will leave with spouse and children.
Not a big problem, but it's better to expect it if your courtier married a princess or something.Note that according to experienced players, the birth rate falls when your court is too crowded. And the likelihood of disease goes up. So, 'unload' whoever you don't need or expect to need by marrying them off, using matrilineal marriage if they're male so that the birth rate of actually important people will stay high. I usually try to stay at 30 courtiers or less, but I've had courts with more than 80 of them.
Unload females in particular since when they reach 40, they become useless except as tutors and you're stuck with them until they die of old age. Cross-posted from the other thread.I just snagged this on Steam, and I haven't played it yet, but how long does a single king's reign last in this game, anyway? Would it be fun to have a game where we pass the savegame around our players here, each player taking the role of a single king and passing the save on when that king dies? We used to do that with Medieval II Total War, and it was a lot of fun.The game lasts about 400 years or so. A single king's reign can be anything from 60 years or so to 6 seconds.
I just had a game where I was king of Poland, took over another duchy close to me, got overthrown and put in jail, schemed to get out and overthrow the one that overthrew me, then became king again. Now I'm trying to stabilize and build before going after something close by, because I think getting kicked off screwed my succession rules to gavelkind, and I think that's something I REALLY don't want, but I'm not sure how to fix it. My king is 68 years old right now, with 3085 prestige and 1085 piety.I think I'm doing good.
I saw that bit as well. So what's the deal then?The deal is that whoever wrote what we read was mistaken. There are landless viking leaders, but you can't play one. At least not with the vanilla game. But I guess that since the concept is implemented some mod will give yous the opportunity to do so in the future.Even if you're not particularly interested in playing as a pagan, one reason to pick up The Old Gods is to push the start date back to 867. It's an interesting start: the Christian lands in Hispania are still united as Asturias, there's no France, no England, and most notably no Holy Roman Empire.Most notably, indeed. But I started a new game (playing a Dutch count), it's only 879 and East Francia already took over Italy, the South of Lotharingia and all of West Francia except Paris that is an isolated island owned by the king of Aquitaine in a Germanic sea.
I don't know how it will evolve, nor if it's going to be typical or atypical, but for now, it's at least as bad as the HRE after only 12 years.Ho!and viking raids are a major pain in the ass if you live anywhere near the North Sea. The game lasts about 400 years or so. A single king's reign can be anything from 60 years or so to 6 seconds.
I just had a game where I was king of Poland, took over another duchy close to me, got overthrown and put in jail, schemed to get out and overthrow the one that overthrew me, then became king again. Now I'm trying to stabilize and build before going after something close by, because I think getting kicked off screwed my succession rules to gavelkind, and I think that's something I REALLY don't want, but I'm not sure how to fix it. My king is 68 years old right now, with 3085 prestige and 1085 piety.I think I'm doing good.And to give the contrary example, the first ruler I played in my current game was quickly drafted to fight against Bavaria or something, was wounded, and subsequently died. In game time, he ruled for less than two years, in real time almost half an hour because since I was beginning the game I was checking everything, marrying people, etc.Otherwise it would have been closer to 5 minutes. Fortunately he had sons. I keep getting the 'Demesne Too Big' thing.
It's only at 4/3, and the way I see it having direct control over my counties is worth the -10 opinion hit, which can be easily made up with bribes gifts, and if my vassals don't like it, they can take it up with the axeman.right?Up to a point. An extra county ( or duchy if you're a king, which otherwise can only hold a max of two before taking diplomatic penalties ) is not a big deal and can be useful especially if you're planning ahead to set up a son. However going over your demesne limit not only decreases income via a financial penalty ( for every one over the limit and in every demesne ) and cause diplomatic penalties of -10 per for every vassal, but it also starts triggering unhappy events like thieves guilds, peasant revolts and smuggler rings in individual provinces. The more over the limit you are the more these events start popping up, including personally targeted ones that can stress and fuck over your overburdened ruler ( and very occasionally improve him, if he successfully rises to the challenge ).So the equivalent of a barony or two extra? Can sometimes be worth the hassle.
Several baronies extra? Usually not worth it, except perhaps short term in unusual conditions ( you are going to hand them over to someone very soon and are trying to hold on until then ). So how aggressive should I be?Through some good fortune and shrewd planning I now find myself with a sizable, powerful army with which I could probably quite easily sweep all the way across Ireland very quickly. But is that wise?
Is that just going to piss everybody off and make them join together against me?That said, I'm finding warfare to be pretty dull. Like I said before I know that's not what this game is about (and I like that about it), but I could definitely use a little more action than just moving my armies into the opposing county and waiting. So how aggressive should I be?Through some good fortune and shrewd planning I now find myself with a sizable, powerful army with which I could probably quite easily sweep all the way across Ireland very quickly.
But is that wise? Is that just going to piss everybody off and make them join together against me?You want to be fairly aggressive. In the first century or so of the game, the small independent duchies and counties tend to get gobbled up.
If you leave independent counties in Ireland, Scotland and England will start trying to grab them. You should try to create the Kingdom of Ireland as quickly as possible and start trying to grab the independent holdings in Wales and Scotland before the King of England or Scotland starts doing it.
Also, once you control enough of the Irish counties and create the Kingdom of Ireland you should be able to vassalize the remaining independent counties without a fight. Ireland seems to be an ideal training ground. It's small, it's mostly isolated from the rest of Europe, and the big boys in Great Britain are still occupied with each other.It seems like I'm able to get arranged marriages rolling to/from Ethiopia pretty well, so it is my goal, in pretty much every game, to make Ireland into 'Little Ethiopia'. I already have a black king of Ireland right now as I clean up the last few counties, and I'm not sure if either of the Ethiopian provinces have white kings yet.My soldiers even have Etiopian skins (har har), and I can build Ethiopian training places to make light infantry more effective. Also, some of my towns have an Arab tileset.Also, because of marriages, I currently have a weak claim on the county of Rennes, the Duchy of Brittany, aaaaaaand the Byzantine Empire. I had some Ethiopian claims before, but those went away.
My soldiers even have Etiopian skins (har har), and I can build Ethiopian training places to make light infantry more effective. Also, some of my towns have an Arab tileset.These vary based on your ruler culture. Note that if you swap culture, you.lose.
culture buildings. This really sucks if you had a lot invested in them. Your vassals may be unhappy with your culture if they don't share it, which can push some marginally displeased peeps over the line into outright rebellion.Culture can also factor into what Empires you can declare - these are.not. map based as Kingdoms and Duchies are. These vary based on your ruler culture.
Note that if you swap culture, you.lose. culture buildings.This is another hidden trap of an England start.
If you're Saxon or Norwegian you can build housecarl buildings for extra heavy infantry + bonuses, if you're Norman, jousting yards ( or whatever they're called ) for extra knights. But if you then go along with that scripted to conversion to an English culture, say bye-bye - you have to start over with longbow whatevers for those extra archers/bonuses.For that reason you should put off building those specialty buildings until you are sure you've locked yourself into the general cultural milieu you prefer. This is another hidden trap of an England start. If you're Saxon or Norwegian you can build housecarl buildings for extra heavy infantry + bonuses, if you're Norman, jousting yards ( or whatever they're called ) for extra knights. But if you then go along with that scripted to conversion to an English culture, say bye-bye - you have to start over with longbow whatevers for those extra archers/bonuses.For that reason you should put off building those specialty buildings until you are sure you've locked yourself into the general cultural milieu you prefer.On that note, the combat mechanics heavily favor heavy infantry. They're damn near the best thing you can have, from a cost-effectiveness point of view. Archers are good, and cavalry is solid, but armies that favor them would likely beaten by heavy infantry-focused armies in battle.
(Horse archers rock the most, but they're expensive and hard to come. Most cultures get none whatsoever.)http://ckiiwiki.com/Levies#UnitTypes. Sorry, I realized the above may not be as clear as it could be. Basically, the Melee phase is the most important, and archers are nearly useless. In theory, enough archers can soften up the enemy in the Skirmish phase, but it's extremely rare for that to matter as much as the Melee phase. The Pursue phase only happens if you start routing the enemy; you get jack squat otherwise. So your most cost-effective army-building strategy is to focus on heavy Infantry.
They're your bread-n-butter melee unit. Heavy Cavalry, Light Infantry, and Archers are good to buy second, although I will often start developing a holding by grabbing some more Archers and Light Infantry via the Militia Training Grounds and Archery Range structures, just to get some bulk for my forces. Archers and Light Infantry are cheap, and every one which takes a hit is a Heavy Infantryman who lives to fight next combat round. Okay, so I became King of Ireland and weaseled a foothold in Wales (I married my brother to the Duchess of one of the Welsh counties) and they produced an heir of my dynasty.But then my guy died of old age, and my son was a decent leader but he got maimed in battle helping his uncle in Wales and died after less than 10 years in power, but luckily he did have an heir (though it's a daughter), and further luckily she came of age just a month after her father died.
So now I am the Queen of Ireland, but there was a revolt and a lot of plotting against me for being a female ruler and revoking a few titles, and while I crushed the revolt and resolved the plots against me, now all my vassals despise me for being a tyrant.The Queen is still quite young (23), I've married her matrilineally to a Scottish prince, and produced multiple children. Should I just wait out the tyranny, or is there something proactive I can do about it? I've spread around all the money that's going to help and the vassals' opinions of me are still WAY below zero.BUT: I noticed that the new nobles I invite into my court are not affected by the tyrannical actions that caused all of my vassals to hate me, and have quite a good opinion of me, so tell me whether this is a good plan: revoke ALL titles, imprison, execute, or banish all of my current vassals and ill-opinioned courtiers, and just bring in a whole new court. Is that genius or madness? So now I am the Queen of Ireland, but there was a revolt and a lot of plotting against me for being a female ruler and revoking a few titles, and while I crushed the revolt and resolved the plots against me, now all my vassals despise me for being a tyrant.What did you do to get the tyrant thing?
If they revolted you should be able to take one of their titles without an opinion penalty and then leave them in prison where they won't be able to plot or revolt (and you can put them in the oubliette if the opportunity arises).BUT: I noticed that the new nobles I invite into my court are not affected by the tyrannical actions that caused all of my vassals to hate me, and have quite a good opinion of me, so tell me whether this is a good plan: revoke ALL titles, imprison, execute, or banish all of my current vassals and ill-opinioned courtiers, and just bring in a whole new court. Is that genius or madness?Unless you've already got a sizable number of your vassals imprisoned, this is easier said than done. If you just go down the line taking titles you might de-title a count or two without a fight, but most of them are going to revolt, especially once there's already a revolt going. If you just go down the line imprisoning them first, you'll probably nab about half of them. Either way you'll be fighting a war with around half your realm and with a bunch of penalties associated with too large a demense and a bunch of mayors and bishops who hate you.
You avoid that by just redistributing the titles as you seize them, but then you'll have to refrain from doing anything tyrannical after you win the wars.So you'll probably end up fighting wars for the better part of a decade, probably not a whole lot better off than if you'd just toughed it out. The big purge might be more fun, though. What did you do to get the tyrant thing?I don't remember exactly but there were a few unpopular decisions, a bunch of people got assassinated, a bunch of people died on their own so there was quite a lot of dispute and claims on titles because with my two previous guys I gave out landed titles without including the lower titles (I know better now), and putting down that revolt really pissed everyone off (it involved almost everybody).So you'll probably end up fighting wars for the better part of a decade, probably not a whole lot better off than if you'd just toughed it out. The big purge might be more fun, though.That's a good point. I do like fighting wars, and I probably have quite a while before I can move on Wales (I can't get anyone to help me kill the Duchess, and she's only 29 so she's probably not going to die on her own for a long time). That's a good point. I do like fighting wars, and I probably have quite a while before I can move on Wales (I can't get anyone to help me kill the Duchess, and she's only 29 so she's probably not going to die on her own for a long time).That's one big advantage of female rulers- they don't get killed doing dumb things like leading troops and hunting boars so they tend to have pretty long reigns.One other hint for an Ireland game is that depending on what's going on in France, Brittany can be a good next step.
It has a Kingdom title that can be created if you have celtic culture and since (IIRC) the duchy is unified at the start of the game, you can grab it in one war if you can get a claim on the whole duchy. I don't remember exactly but there were a few unpopular decisions, a bunch of people got assassinated, a bunch of people died on their own so there was quite a lot of dispute and claims on titles because with my two previous guysBanishing is a sure-fire road to being a despised tyrant, especially if you hit a very well-landed vassal.
Ck2 Centralization
Each title of theirs you confiscate adds negative rating and if they had several you're gonna be screwed:). In addition if you imprison a plotter but he hasn't raised a rebellion yet, your vassals will frown on any confiscations. If I play as Harald Hardrada I occasionally will completely dispossess Harold Godwinson just to gain his rich lands and break up the center of Godwin power ( as I'm usually conquering from the north and avoiding William I tend to get sufficient warscore before taking Wessex ). Since Hardrada is pretty old, I figure I can weather the storm until he dies and it can be worth it not to court an even more massive Saxon rebellion.But it is a tactic to take very judiciously, because nobody likes a tyrant. There is a time limit - I think after 20 years they will forget why they hate you ( i.e.
Almost a generation ), provided you don't keep confiscating estates and unlawfully imprisoning people left and right. Still, it can be fun to role-play.
Demesne Size Ck2
Go by your character traits - if your queen is kind and charitable try to ride things out with bribes and whatnot. If she's cruel and greedy, do what you gotta do;). But it is a tactic to take very judiciously, because nobody likes a tyrant.Fun fact: characters created after the tyrannic action don't get the relations penalty. Which means if the situation fits, you can imprison/banish every. This gives you.all.
the titles - and then you create new characters to fill up the slots.The downsides are that lots of people in your court will hate you until the end of time, but they'll have no position, wealth, or power. Additionally, if you get unlucky you can spark some rebellions, or end up with foreign characters who have claims on your lands. But these are relatively minor and can be handled appropriately. Doing this is considered one of the most effective ways to play as Zoroastrian: you swear fealty to Khiva, use the faction system to put in place Elective Monarchy and then install yourself as ruler, and then dispossess all vassals of their lands and take what you want, leaving the rest to new nobleman you create using the 'Invite a Nobleman to Court' option from the Intrigue screen.
This also makes it extremely easy to change your laws, and the vassals will be extremely loyal and willing to do anything you want.ETA: I actually had a Nine Hundred point relationship penalty with one character by the time I was through. But I bet I can do better!
Okay, so I decided to wait it out and manipulate rather than go all-out civil war on the situation. With some plotting and a lot of luck, my most bitter enemies, the ones that matter at least, have either met an untimely, mysterious doom, died on their own, or just got over it, and now I am almost universally loved by all.Now, I am turning my attention to Wales. The Duchess died on her own and her heir (my grandfather's brother's son) just came of age and is now King (Duke?) of Gwynedd.
My question now is: what now?He is of my dynasty but not in my control. He is married but as yet has no children. His current heir is actually the wife of one of my vassals, but she is not of my dynasty so I could go to war on her behalf but it would not result in my gaining control of Gwynedd. How do I use this situation to my advantage? The secret to playing a Muslim ruler, I've found, is to keep your family tree as tidy and compact as possible.
First of all, you must never, ever give titles away to family members - if you do, then you'll lose control of them and your decadence will spiral out of control. The key is to constantly invite nobles and holy men to fill up any new positions you create.With multiple wives, you can generate a wide pool of sons to ensure that your successor is the best. (Once you reach the level of king, you may want to bring on some infertile wives to keep the rates down). Once you have one you like, give him a title - I like to hand out a single county. And once that son becomes you, you imprison and kill all your brothers (though it helps to keep one or two behind bars until you have sons of your own.)Basically, you'll be safer if you always have the 'small dynasty' modifier up.
That's one big advantage of female rulers- they don't get killed doing dumb things like leading troops and hunting boars so they tend to have pretty long reigns.One other hint for an Ireland game is that depending on what's going on in France, Brittany can be a good next step. It has a Kingdom title that can be created if you have celtic culture and since (IIRC) the duchy is unified at the start of the game, you can grab it in one war if you can get a claim on the whole duchy.I've just got my first claim on a duchy. One war, a clot of land, and everyone is happier. So I started another game, this time in the isolated corner of Iceland. I have worked my way up from a lowly Earl to Duke of Iceland, and spread around enough money and goodwill that I am now actually the 5-1 favored candidate to inherit the Kingdom of Norway.The current King is only 15 though, but because of his father's war vs.
England he may not last long. I'm kind of nervous about the prospect of having to run a country that big, who's probably going to still be at war with an even bigger country in England.
I took over Ireland in my other game but Ireland is so small, keeping everyone in line is pretty easy, plus I took it over just one county at a time. Norway looks like total chaos. So I started another game, this time in the isolated corner of Iceland. I have worked my way up from a lowly Earl to Duke of Iceland, and spread around enough money and goodwill that I am now actually the 5-1 favored candidate to inherit the Kingdom of Norway.The current King is only 15 though, but because of his father's war vs.
Crusader Kings Demesne
England he may not last long. I'm kind of nervous about the prospect of having to run a country that big, who's probably going to still be at war with an even bigger country in England. I took over Ireland in my other game but Ireland is so small, keeping everyone in line is pretty easy, plus I took it over just one county at a time. Norway looks like total chaos.A handful of days ago, I tried to run the Byzantine Empire and it blew my mind. I'm trying out Egypt right now, and it's pretty big, but man, does money build up fast. I've been at a constant state of war since almost literally day 1 with other caliphs and sultans wanting to usurp the throne, and I've been able to pull about 15,000 soldiers out to put them all down, sometimes two or three usurpers at a time.
Having worked my way up from Count of Carcosonne to Duke of Toulouse; and having wrested Mallorca from first the Infidel, and then from the grasping Capets of France, I am worsted.I am married to the Duchess of Orleans, and allied to Auvergne and Champagne. At the instigation of my dear wife, we all rose in rebellion against the insufferable rule of the Capets of France.The war has gone poorly, and my wife and allies are beaten. Blueprint momma loves me mp3 download.
I alone hold out, with no hope of victory. The best I can hope for is a swift execution, and that the vile Capets will not disposess my entire family of their holdings.Had this war gone otherwise, I might have cast my covetous glance upon the throne of France itself. As it is, the line of DeComminges seems destined to pass from history.
As your dynasty expands, and depending on your realm, you may get the Unlanded Sons alert. As a beginner it might be best to ignore it and take the monthly Prestige penalty, because landing your heir means losing control over him, and landing your other sons means giving power to the future rivals of your heir.Expanding your realmThere are two main ways to expand your - war and marriage:.
is the most direct way to expand. There are many ways to declare war, however you must have a (or CB). A CB is simply a valid reason in the eyes of other nobility to declare war. is usually a more complicated way to expand, that involves marrying your within the of a title, and then trying to get to closer via intrigue to ensure one of your descendant one day either inherits the title, or gets a on it.The simplest way to declare war is to press a for yourself. Claims are shown on the character page underneath your holdings. Claims can be gotten in many ways but the simplest is through the Fabricate Claim mission.You should first expand in your realm, and then try to expand in counties that are de jure part of the title above your primary title. The de jure structure can be seen by going to the title view ( F1) and checking the 'de jure' checkbox, or by switching between map modes - de jure duchies ( I), de jure kingdoms ( O), de jure empires ( P).
Some of your or vassals may have claims on titles outside the realm, which you can press on their behalf. In order to vassalize the claimed title, the rank of the claimed title must be lower than yours and the claimant must either already have a title in your realm or be of your dynasty.
So you should probably ignore this alert for now.Once you have a valid CB you can declare war. Before declaring war though, you should first review your enemy's capabilities. Click on the defender's portrait to open the Character Interface for him or her, then check the number next to the Army Levies icon. If you are not outnumbered, next ensure that the defender has no major allies by checking the Allies tab, which displays the names of his or her allies and the ally's relationship to the character. A relationship in green letters indicates that the ally is available to be called to war - though may not necessarily join - while red lettering indicates that the ally cannot be called to war.
Then declare war via the Diplomacy View. Now raise all your, gather them together, and march into their land. As long as you significantly outnumber your enemy, victory should come easily. If your armies are close in size, however, ensure that you appoint the best s you can to lead the army and try to ensure that the armies engage in favorable (to you) terrain.
Don't attack across rivers if your forces aren't much larger than the enemy, as that puts you at a disadvantage. After defeating his army in battle, you just need to siege his holdings, and victory will be yours.Continue this way and you'll eventually forge yourself a powerful realm, and be able to take on more major powers. If you lose an offensive war, the most you stand to lose is that claim, some Prestige and some Wealth, so it's not if you don't succeed.The effects of a war's different outcomes are fixed, i.e. Unless the peace results say otherwise, you cannot gain counties you're not pressing a claim for by occupying them and they will be returned to their holders when the war ends.
When you control enough of a title's de jure territory, you can create it. Creating titles grants Prestige and, if the title is of a rank higher than your current rank, increases your rank. If you are a count, try to become a Duke, then a King. You will need to look at the requirements for the title to be created. Don't hoard titles, as holding more than two duchies causes an opinion penalty among your vassals. Distributing duchies (and kingdoms if you're an emperor) helps keep you under your vassal limit, as only direct vassals count towards your vassal limit.
If you are a vassal, you cannot create a title of same rank as your liege and you will need to either to usurp him or gain independence.Granting landed titles. When you personally hold too many holdings and exceed your size limit, the alert Demesne too Big will appear. You should give less interesting titles to some characters in your realm with good attributes.Click the Find Characters button and set it to search your realm for men who aren't in prison, aren't rulers, and have your religion and your culture. Only give titles to characters with the same religion and culture as you. In order to avoid vassals becoming too powerful, don't grant landed titles to characters who already have them—ideally, your counts should only hold one county and your dukes should only hold one duchy and within that only the capital county. (The exception is granting multiple titles to your heir, as they will return to you upon succession.) Giving landed titles to your kinsmen helps spread your dynasty, but be careful about empowering pretenders and those with claims to your titles. Give minor holdings in a county to generated characters by right-clicking on the holding in the Province Interface and clicking Create New Vassal.Also consider the traits your subjects have, as they affect both their skills and behavior.
While deciding on who to land, take note of the following traits:. Much less likely to join plots. Much more likely to join plots. Aggression and opinion penalties towards their liege make them generally poor vassals. Opinion bonuses and less aggressive AI make it easy to keep these vassals weak.
More likely to proselytize and wage their own holy wars if strong enough. Less likely to join plots and much easier to should the need arise.Planning aheadWhen starting as a smaller count or duke, your first objective will likely be to unite the duchy you are in. If you are a duke, work on gaining control of any county within your duchy that you don't currently have. If you are a count, aspire to be the duke of whatever duchy you are in. This is more important if you are a vassal; while vassal counts don't get any bonus to levies from their capital, a vassal duke will get a 25% bonus for their capital and a 15% bonus for holdings within their capital duchy.CKII is a sandbox game and has no strict winstate.
As long as at least one landed member of your dynasty survives (of at least the rank of count), the game will continue until 1453 (the conventional end date of the Middle Ages) and at the end you will get the same dynasty screen you would get if you had resigned earlier.Later on Keeping vassals weakIt is important to keep your demesne strong and your vassals in check. If some vassals are getting too strong, or if you haven't reached your demesne limit yet, consider ting to revoke a title, whenever available. As long as you are under your demesne limit, try to hold all the counties within your capital duchy.Once in every ruler's lifetime, can be increased. You should maintain at least Medium crown authority, which prevents vassals from declaring war on each other. Increasing crown authority upsets your vassals, so try to do it after a long reign. Higher crown authority increases the opinion penalty with your vassals, and the benefits may not be worth angering them. Lowering crown authority does not cause the current succession law to be lost if it required the higher crown authority, and a common strategy is to raise crown authority to High to implement Primogeniture, then lower it back to Medium with the next ruler.
If under succession law, you may get the Title Loss on Succession alert. You should try switching as soon as possible (minimum 10 years reign) to an easier and more stable, such as or Feudal Elective. The longer you wait, the easier it should be, because of the long reign and prestige bonus your vassals will have toward you.领地建设一个出色的CK玩家,应合理地管控你手里的每一分钱,所以每当你有闲钱时,应该优先考虑扩充自己的硬实力。 当然,合理投资能为玩家提供更多的税收或军队,但总是需要一段时间才能获得回报的。 建议前期坚持投资那些牢牢把握的伯爵领,因为你的封臣会自己改善他们的领地建筑(虽然很慢)。TechnologyThere are three categories of: Military, Economy, and Culture. Over time, the realm accumulates points in each category. When you have a surplus of technology points, the alert You Should Invest in a Technological Advance will appear. You should spend the technology points generated in your realm to boost specific technologies. The others will slowly improve over time.
The most important are:. The unit from your. Military Organization (military)- Benefits all units, makes attrition more manageable. Castle Infrastructure (economy)- More tax income and unlocks buildings for bigger armies.
Improved Keeps (economy). Majesty (cultural)- Reduced short reign penalty makes succession easier.
Legalism (cultural)- Unlocks more powerful laws.SuccessionEventually your character will die, be it from illness, battle, assassination, or old age. Once your character dies, you continue playing as his dynastic heir.The new ruler is significantly weaker in the first few years after a. Vassals' opinions of the new ruler will be low, resulting in fewer available troops and a higher chance of revolt. Other dynasty members may attempt to claim your title or kill you. You should first pause the game and review all the alerts and a few other things.
Note: this answer is current for game version 2.4.2.The vassal limit tooltip from the top-right of the screen says the following:Your vassal limit indicates how many direct vassals you can have at count tier or higher, excluding nomad clans. Having too many direct vassals will negatively affect the amount of taxes and levies you get from vassas, and you might lose the grip of your vassals upon death.The over vassal limit warning – the notification that pops up in the center, if you haven't disabled it – says the following:You have M/N vassals, give you less taxes and levies from your vassals. You risk losing vassals if your character dies.You can see the impact of the penalty in the summary screen for levies or taxes by hovering over the per-vassal contribution. On the military tab, this is the green and red bar on the right hand side.As you can see, my vassal duke has his troop contribution penalized by 5% for being over my vassal limit by 1. All of my count tier and higher vassals have this penalty applied, but I didn't think to look for a sub-county level vassal. I also didn't look at the taxes, but I assume it's also 5% per vassal.
If you don't have a feudal tax law enacted, this might not matter as 0 less 5% is still 0. If it does apply to sub-county vassals this is much more of a problem, as city taxes typically provide the bulk of an income.If you go over your vassal limit by 20, you're down to zero taxes and levies from vassals, left to finance and defend your entire realm with only your direct demesne. I've seen this happen to AI's when they win a holy war (rather, all of Christendom wins a holy war for them) and wind up with a spare kingdom, which is why the game gives you a little bit of leeway before applying opinion and tax penalties.It's also worth reiterating that only Count-level and above vassals count towards the vassal limit. That means mayors, bishops and barons from your personally held demesne counties don't count towards the limit itself. However, if you grant any counties to a mayor or a bishop, you wind up with count-level vassals who you are depending upon for taxes, so the penalty may be more severe.EDIT by asker: I'm not sure if being over the vassal limit caused it, but when one of my vassals died, his heir was no longer my vassal. That is, it seems like you lose the extra vassals when they die, not when you die – so whichever vassals die first are the ones you lose probably.